Thursday, October 28, 2010

Generic WAR post.

Werit had a post yesterday about some PvE content being apart of Thanquol's Incursion, the new 24v24 rvr instance on the test realm. What caught my eye wasn't something in the post, but the first comment and Werit's response to the comment.

The comment was along the lines of not being happy with having to grind another twenty levels of renown when the new RvR content goes live. To which Werit responds by saying that he doesn't feel it's a grind and no matter how long it takes, he's going to enjoy the ride. That right there my friends is an awesome attitude and it really struck home with me.

Now let's go back a few days to a post on Bootae's blog about play styles in oRvR. It's a post about how some players prefer running solo, some will only run with a group and how either way is fine, but to be a well rounded pvper, it's best to try and learn to do both. Sounds simple right? Well for some it's not.

So what do either of these posts have to do with one another, or anything for that matter? They made me think about how I play and view my time in WAR. Last week I made a post about WAR and how I was going to tough it out in T4. Well as it turns out, that didn't last long, cause a few hours after that post I cancelled my sub to WAR. I made that post then proceeded to play some awful oRvR for about an hour, so I told myself that I have had enough. It was the last day before the next billing cycle and I figured that I would just stick with the Endless Trial instead.

Being the stubborn type, I decide to jump back on with my Black Orc and for the next three hours or so I had the most fun in T4 to date! That day wasn't about zerging or rage quitting if things went bad, it was about discipline and control. The warband I was in followed instructions, they didn't complain and most importantly it seemed that everyone was having fun. Not only did we have a successful zone flip, we also had a successful city siege, it was great. Needless to say I have an active account once more.

The moral of the story is that there's no reason to be in a rush, there's always something to do in WAR and most of all just enjoy it.

2 comments:

Blue Kae said...

Focusing on the journey not the destination is an excellent lesson that I wish more gamers would learn.

Marty Runyon said...

Great story, Dub. MMOs, by their nature, are very different beasts. Half of what we're paying for it the interaction with other players and the designers only have indirect control on how that works out.