Friday, September 21, 2018
Champions Online 9th Anniversary!
9 years ago I was fortunate enough be given a copy of CO to review for a site named Gamesquad, an opportunity I am grateful for. Unfortunately the website doesn't exist anymore so I'll have to dig up a copy of the review to see what I thought of the game at launch. I have spent quite a bit of time with CO the past three weeks, I hit level 38 which is a couple short of max so I might write-up a re-review just for the heck of it.
What I will say about Champions Online right now is the questing is bland and generic. CO is highly reliant on gear which makes the early levels really tough. If you don't have a gold account or lifetime sub you are limited to pre-made archetypes, some of which from what I've read online are plain bad. Did I mention the questing is generic? There is very little in Champions Online that makes you feel like you are a superhero in a comic. Replace the superhero gimmick with a fantasy setting, or a sci-fi setting, or anything that comes out of Korea and the game would be the same. It's so generic that at times I struggled to get excited to login and play.
So yes, Champions Online is 9 years old this year, it is a time capsule of MMO game design from almost a decade ago.